Hw1 作業互評 選出三個在作業二的優秀作品:
Hw2 畫出一個圓形:
利用Cos和Sin畫出一個正圓:
圓形的程式碼:
#include <GL/glut.h>#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}
Hw3 利用滑鼠點擊來變色:
程式碼:
#include <GL/glut.h>#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1,x/300.0,y/300.0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return EXIT_SUCCESS;
}
Hw4 滑鼠移動改變顏色
程式碼:
#include <GL/glut.h>#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
// glColor3f(1,x/300.0,y/300.0);
}
void motion(int x,int y)
{
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotiFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
Hw5 畫小精靈嘴巴開合
程式碼:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth;angle<=3.1415926*2-mouth;angle+=3.1415926/100)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
// glColor3f(1,x/300.0,y/300.0);
}
void motion(int x,int y)
{
mouth=x/300.0;
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}

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