課堂作業 一 : 作業互評
調大小 : Ctrl- + Ctrl- -
→挑出3個最好作品上傳Moodle
課堂作業 二 : 畫正圓形
glVertex2f( cos(angle) , sin(angle) ) ;
程式碼 ↓
#include <GL/glut.h>
#include <math.h>
static void display(void)
{
glBegin(GL_POLYGON);
for( float angle=0 ; angle<=3.1415926*2 ; angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160533 Number 1");
glutDisplayFunc(display);
glutMainLoop();
}
課堂作業 三 : 加上Mouse函式
程式碼↓
void mouse(int button,int state, int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1, x/300.0, y/300.0);
}
課堂作業 四 : 加上Motion函式
程式碼↓
void motion(int x,int y)
{
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
課堂作業 五 : 減掉Mouse
程式碼↓
#include <GL/glut.h>#include <math.h>
#include <stdio.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glBegin(GL_POLYGON);
glVertex2f(0, 0);
for(float angle=0+mouth; angle<=3.1415926*2-mouth; angle +=3.1415926/100)
{
glVertex2f( cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state, int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
mouth=x/300.0;
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160011 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
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