1.上課互評
我選了這三個圖
其實大家都做得很棒
但是只能選三個
2.畫正圓形
glVertex2f(cos(angle),sin(angle));
角度這樣打,圓形就會很圓
程式碼:
#include <GL/glut.h>
#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04162550 Number 1");
glutDisplayFunc(display);
glutMainLoop();
}
3.點圓形變顏色
加上Mouse函式
記得加上#include<stdio.h>的程式碼!
程式碼:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//for printf()
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1,x/300.0,y/300.0);
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04162550 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
程式碼:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//for printf()
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04162550 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
5.畫小精靈
點按一下然後移動滑鼠
小精靈的嘴巴就會變大變小
顏色也會變,好神奇!
程式碼:#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//for printf()
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0 + mouth; angle<=3.1415926*2-mouth ;angle+=3.1415926/100)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
mouth=x/300.0;
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04162550 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}





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