物體的旋轉、移動、縮放
2.
打開CodeBlocks op
程式碼:
#include <GL/glut.h>
static void display()
{
glPushMatrix(); ///備份起來
glTranslatef(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix(); ///還原會去
static void display()
{
glPushMatrix(); ///備份起來
glTranslatef(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix(); ///還原會去
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 translate rotate scale");
glutDisplayFunc(display);
glutMainLoop();
glutDisplayFunc(display);
glutMainLoop();
}
3.
使茶壺跟著滑鼠移動、縮放、旋轉
(一)移動的程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
float mouseX=0, mouseY=0;
static void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清掉舊畫面
glPushMatrix();///備份起來
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清掉舊畫面
glPushMatrix();///備份起來
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
glutSwapBuffers();
}
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 translate rotate scale");
glutDisplayFunc(display);
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
glutMainLoop();
}
(二)縮放的程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
float mouseX=0, mouseY=0;
static void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清掉舊畫面
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
glScalef(mouseX,mouseY,0); ///改SIZE縮放
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ///清掉舊畫面
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
glScalef(mouseX,mouseY,0); ///改SIZE縮放
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
glutSwapBuffers(); ///交換繪圖的memory buffer , 才能畫出來
}
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay(); ///貼一張3M Post便利貼,告訴電腦的GLUT要重畫畫面Re display
}
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay(); ///貼一張3M Post便利貼,告訴電腦的GLUT要重畫畫面Re display
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 translate rotate scale");
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(三)旋轉的程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0, rotX=0; ///宣告rotX=0
float mouseX=0, mouseY=0, rotX=0; ///宣告rotX=0
static void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
///glScalef(mouseX,mouseY,0);
glRotatef(rotX, 0, 0, 1); ///旋轉
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
///glScalef(mouseX,mouseY,0);
glRotatef(rotX, 0, 0, 1); ///旋轉
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
glutSwapBuffers();
}
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
}
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 translate rotate scale");
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(四)改變轉動XYZ的值來試試改變的方式:
#include <GL/glut.h>
float mouseX=0, mouseY=0, rotX=0;
float mouseX=0, mouseY=0, rotX=0;
static void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
///glScalef(mouseX,mouseY,0);
glRotatef(rotX, 0, 0, 1); ///旋轉 (改變XYZ)
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
///glTranslatef(mouseX,mouseY,0);
///glScalef(mouseX,mouseY,0);
glRotatef(rotX, 0, 0, 1); ///旋轉 (改變XYZ)
glutSolidTeapot(0.3);
glPopMatrix();///還原會去
glutSwapBuffers();
}
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
}
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 translate rotate scale");
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
glutDisplayFunc(display);
///glMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}





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