選三張美圖
2.HW2畫正圓形
打開 OPEN glut
程式碼:
#include <GL/glut.h>
#include<math.h>
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0;angle <= 3.1415926 *2; angle += 0.01)
{
glVertex2f( cos(angle) , sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 Number 1");
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}
3.HW3加上Mouse函式
(1)基本變色 滑鼠點擊
程式碼:
#include <GL/glut.h>
#include<math.h>#include<stdio.h>///Now for printf()
static void display(void)
{glBegin(GL_POLYGON);
for(float angle=0;angle <= 3.1415926 *2; angle += 0.01)
{
glVertex2f( cos(angle) , sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///Now mouse function
printf("%d %d %d %d\n", button, state, x, y);///Now print the values
glColor3f(1, x/300.0, y/300.0);///Now change color to any color
glutPostRedisplay();
}
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);///Now we are using mouse function
///glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
(2)加上滑鼠拖曳: 點擊圖畫後 按住滑鼠拖曳 使其改變顏色
程式碼:
#include <GL/glut.h>
#include<math.h>
#include<stdio.h>///Now for printf()
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0;angle <= 3.1415926 *2; angle += 0.01)
{
glVertex2f( cos(angle) , sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///Now mouse function
printf("%d %d %d %d\n", button, state, x, y);///Now print the values
glColor3f(1, x/300.0, y/300.0);///Now change color to any color
glutPostRedisplay();
}
void motion(int x, int y)
{///Now mouse Gragging!!!!!
glColor3f(1, x/300.0, y/300.0);///Now change color ti any color
glutPostRedisplay();///Post 貼個便利貼,告訴電腦,有空的時候 Re-display
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);///Now we are using mouse function
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
(3)最終程式 畫書小精靈
程式碼:
#include <GL/glut.h>
#include<math.h>
#include<stdio.h>///Now for printf()
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0 + mouth;angle <= 3.1415926 *2 - mouth; angle += 3.1415926 / 100)
{
glVertex2f( cos(angle) , sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///Now mouse function
///printf("%d %d %d %d\n", button, state, x, y);///Now print the values
///glColor3f(1, x/300.0, y/300.0);///Now change color to any color
///glutPostRedisplay();
}
void motion(int x, int y)
{///Now mouse Gragging!!!!!
mouth = x / 300.0;
glColor3f(1, x/300.0, y/300.0);///Now change color ti any color
glutPostRedisplay();///Post 貼個便利貼,告訴電腦,有空的時候 Re-display
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04162710 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);///Now we are using mouse function
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言