#include <GL/glut.h>
station void display(void)
{
glPushMatrix();
glTranslatef(0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
station void display(void)
{
glPushMatrix();
glTranslatef(0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
改程式碼讓茶壺跟著鼠標移動
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
可以縮放
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清掉舊畫面
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
float mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清掉舊畫面
glPushMatrix();
glScalef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
旋轉
#include <GL/glut.h>
float mouseX=0,mouseY=0 , rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glScalef(mouseX,mouseY,0);
glRotatef(rotX,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
float mouseX=0,mouseY=0 , rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glScalef(mouseX,mouseY,0);
glRotatef(rotX,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160072 translate rotate scale");
glutDisplayFunc(display);
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
//glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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