2017年5月23日 星期二

w14


void drawArm0()
{
    glPushMatrix();
        glTranslatef(-0.25,0.1,0);
        glRotated(45,0,0,1);
        glTranslatef(0,0.2,0);
        glScaled(0.25,0.25,0.25);
        glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();
}         
void drawArm1()
{
    glPushMatrix( );  ///left hand
        glTranslatef(-0.25,0,0);///T
        glRotatef(90,0,0,1);///R
        glTranslatef(-0.1,0.25,0);///T
        glScalef(0.25,0.25,0.25);
        glmDraw(pmodel2, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();
}
  glPushMatrix( );  ///body
                glTranslatef(-0.22,+0.35,0);///T
                glRotatef(-angle,0,0,1);///R
                glTranslatef(0.22,-0.35,0);///T
            drawArm0();
            glTranslatef(-0.48,+0.1,0);///T
                glRotatef(-angle,0,0,1);///R
                glTranslatef(0.48,-0.1,0);///T
            drawArm1();
           
            //drawBody0();
            glPopMatrix();

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