
void drawArm0()
{
glPushMatrix();
glTranslatef(-0.25,0.1,0);
glRotated(45,0,0,1);
glTranslatef(0,0.2,0);
glScaled(0.25,0.25,0.25);
glmDraw(pmodel,GLM_SMOOTH | GLM_MATERIAL);
glPopMatrix();
}
void drawArm1()
{
glPushMatrix( ); ///left hand
glTranslatef(-0.25,0,0);///T
glRotatef(90,0,0,1);///R
glTranslatef(-0.1,0.25,0);///T
glScalef(0.25,0.25,0.25);
glmDraw(pmodel2, GLM_SMOOTH | GLM_MATERIAL);
glPopMatrix();
}
glPushMatrix( ); ///body
glTranslatef(-0.22,+0.35,0);///T
glRotatef(-angle,0,0,1);///R
glTranslatef(0.22,-0.35,0);///T
drawArm0();
glTranslatef(-0.48,+0.1,0);///T
glRotatef(-angle,0,0,1);///R
glTranslatef(0.48,-0.1,0);///T
drawArm1();
//drawBody0();
glPopMatrix();
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