2017年5月17日 星期三

 1. 播放MP3檔
下載CMP3_MCI.h檔
開啟Console application專案
使用 CMP3_MCI.h 便可以輕鬆地將 MP3檔播放出來

2.Michael Bay
到jsyeh.org.3dcg10下載 data.zip & window.zip & glut32.dll
打開Projection.exe

3.會動的機器人

#include <GL/glut.h>
#include <math.h>
float eyeX=0, eyeY=0, eyeZ=2;
float centerX=0, centerY=0, centerZ=0;
float upX=0, upY=1, upZ=0;
float angle=0, dir=1;
static void display(void)
{
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, 1, 0.001, 10000);
    glMatrixMode(GL_MODELVIEW);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(1,0,0);
    angle+=dir;
    if(angle>60)dir = -dir;
    if(angle<0) dir = -dir;
    glPushMatrix();
        gluLookAt(eyeX, eyeY, eyeZ,
                  centerX, centerY, centerZ,
                  upX, upY, upZ);
        glutSolidTeapot(0.3);  ///頭
        glPushMatrix();
            glTranslatef(0, -0.3, 0);
            glColor3f(1,1,1); glutSolidTeapot(0.3);///body
            glPushMatrix();
                glTranslatef(0.3, 0,0); ///T
                glRotatef(angle, 0,0,1); ///R
                glTranslatef(0.3, 0,0); ///T
                glutSolidTeapot(0.3);  ///右上臂
                glPushMatrix();
                    glTranslatef(0.3, 0,0);///T
                    glRotatef(angle, 0,0,1);///R
                    glTranslatef(0.3, 0,0);///T
                    glutSolidTeapot(0.3);///右下臂
                glPopMatrix();
            glPopMatrix();
            glPushMatrix();
                glTranslatef(-0.3, 0,0);///T
                glRotatef(-angle, 0,0,1);///R
                glTranslatef(-0.3, 0,0);///T
                glutSolidTeapot(0.3);///左上臂
                glPushMatrix();
                    glTranslatef(-0.3, 0,0);///T
                    glRotatef(-angle, 0,0,1);///R
                    glTranslatef(-0.3, 0,0);///T
                    glutSolidTeapot(0.3);///左下臂
                glPopMatrix();
            glPopMatrix();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/* Program entry point */
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");
    ///glutReshapeFunc(resize);
    glutDisplayFunc(display);
    ///glutKeyboardFunc(key);
    ///glutIdleFunc(idle);
    glutIdleFunc(display);
    glClearColor(1,1,1,1);
    ///glEnable(GL_CULL_FACE);
    ///glCullFace(GL_BACK);
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutMainLoop();
    return EXIT_SUCCESS;
}

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