1.利用內插公式讓機器人轉動更順暢
2.存檔
FILE * fout=NULL;
FILE * fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')now=0;
if(key=='1')now=1;
if(key=='2')now=2;
if(key=='3')now=3;
if(key=='s'){
printf("%c\n",key);
if(fout==NULL)
{
fout=fopen("file.txt","w+");
}
fprintf(fout,"%.2f %.2f %.2f %.2f\n",angle[0],angle[1],angle[2],angle[3]);
printf("%.2f %.2f %.2f %.2f\n",angle[0],angle[1],angle[2],angle[3]);
}
3.讀檔
if(key=='r')
{
//printf("%c\n",key);
if(fin==NULL)
{
fin=fopen("file.txt","r");
fscanf(fin,"%f %f %f %f\n",&newAngle[0],&newAngle[1],&newAngle[2],&newAngle[3]);
}
if(alpha>=1.0)
{
for(int i=0;i<5;i++) oldAngle[i]=newAngle[i];
fscanf(fin,"%f %f %f %f\n",&newAngle[0],&newAngle[1],&newAngle[2],&newAngle[3]);
alpha=0.0;
}
for(int i=0;i<5;i++)
{
angle[i]=alpha*newAngle[i]+(1-alpha)*oldAngle[i];
}
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