- 3D TRT轉動
- 矩陣、投影矩陣
- 攝影機運鏡
- 會動的機器人
- (補)MP3播放
-------------------------------------------------------------------------------------------------------------------------
◎播MP3
#include <iostream>
#include "CMP3_MCI.h" ///(1) 放在同一個程式碼專案的目錄中哦
CMP3_MCI myMP3 ; ///(2) 宣告一個變數,叫 myMP3
using namespace std ;
///在 main()函式裡面
int main( )
{
myMP3.Load("yukai.mp3"); /// "C:/dropbox/yukai.mp3" myMP3.Play( ); /// (4) Play the file
int n; cin >> n ; cout << "Hello world!" << endl ; return 0 ;
}
{
myMP3.Load("yukai.mp3"); /// "C:/dropbox/yukai.mp3" myMP3.Play( ); /// (4) Play the file
int n; cin >> n ; cout << "Hello world!" << endl ; return 0 ;
}
◎運鏡 glLookAt()
1.jsyeh.org/3dcg10下載
- data.zip → 桌面\windows\data\模型
- window.zip → 桌面\windows\project.exe
- glut32.dll → 桌面\windows\glut32.dl
#include <GL/glut.h>
float eyeX=0, eyeY=0, eyeZ=1;
float centerX=0, centerY=0, centerZ=0;
float upX=0, upY=1, upZ=0;
float angle=0;
static void display(void){
glMatrixMode(GL_PROJECTION) ;
glLoadIdentity( ) ;
gluPerspective(60,1,0.001,10000) ;
glMartrixMode(GL_MODELVIEW) ;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3d(1,0,0);
}
angle += 0.01;
eyeX = cos(angle);
eyeZ = 2*sin(angle);
glPushMatrix( ); gluLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); glutSolidTeapot(0.3); glPopMatrix( ); glutSwapBuffers( );}
const GLfloat light_ambient[ ] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[ ] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[ ] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[ ] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[ ] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[ ] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[ ] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[ ] = { 100.0f };
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
///glutReshapeFunc(resize);
glutDisplayFunc(display);
///glutKeyboardFunc(key);
///glutIdleFunc(idle);
glClearColor(1,1,1,1);
//glEnable(GL_CULL_FACE);
//glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
沒有留言:
張貼留言