2017年4月11日 星期二

Week8_吳宣旻

WEEK8  課堂der筆記筆記 


課堂作業1~~~打光茶壺

1.開啟CodeBlocks
2.File->New->Project ,開啟一個新的Project。

3.於FB社團https://www.facebook.com/groups/2017graphics/中下載freeglut壓縮檔並解壓縮
4. 選擇GLUT project開啟方案->next->自訂檔名與路徑->next->選擇下載好的freeglut->next              - >finish
5.選擇執行程式碼
   

6.修改程式碼,如下:
#include <GL/glut.h>

static void display(void)
{
    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
    const double a = t*90.0;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(1,0,0);
    glPushMatrix();
        //glTranslated(-2.4,1.2,-6);
        //glRotated(60,1,0,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

/* Program entry point */

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    //glutReshapeFunc(resize);
    glutDisplayFunc(display);
    //glutKeyboardFunc(key);
    //glutIdleFunc(idle);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;

}

7.選擇執行程式碼




課堂作業2~~~旋轉光茶壺


1.延續作業1,增加程式碼四行(粉色),,刪除程式碼兩行(藍色)
#include <GL/glut.h>
float angle=0;
static void display(void)
{
    angle++;
    //const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
    //const double a = t*90.0;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(1,0,0);
    glPushMatrix();
        //glTranslated(-2.4,1.2,-6);
        glRotated(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

/* Program entry point */

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    //glutReshapeFunc(resize);
    glutDisplayFunc(display);
    //glutKeyboardFunc(key);
    glutIdleFunc(display);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}

2.執行程式碼



課堂作業3~~~好多的圖形

1.延續作業2,更改圖形(觀察程式碼與圖形變化)
//glutSolidTeapot(0.3);
 glutSolidCone(0.8,0.3,30,30);

 glutSolidCone(0.3,0.8,30,30);

 glutWireCone(0.3,0.8,30,30);

glutWireCone(0.3,0.8,5,30);

glutWireCone(0.3,0.8,30,5);

glutSolidCube(0.5);

glScalef(0.5,0.5,0.5);
glutSolidDodecahedron();

glutSolidSphere();

glutWireTorus(0.2,0.5,5,10);




課堂作業4~~~兩個茶壺一個轉


1.更改程式碼

glPushMatrix();
        glTranslatef(0,0.5,0);
        //glRotated(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();

    glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();

    glutSwapBuffers();









沒有留言:

張貼留言