(2) glm讀模型 . 畫
(3)WAV音效.MP3音樂
(4)小遊戲 (回家作業)
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課堂作業: 顯示出足球
(1) http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/ 下載
[source]→下載\window\ glm.c glm.h transformation.c
[data]→下載\window\data\soccerball.obj-{v vn vt} soccerball.mtl - 色彩
[win32]→下載\window\transformation.exe
glut32.dll→下載\window\gkut32.dll
開啟後把資料放在window裡面
顯示足球模型
(2)用右鍵Notepad++開啟 soccerball.obj soccerball.mtl
(3) 用程式碼顯示3D模型
1.myGLMsample.zip 解壓縮
2.裝freeglut (在桌面)
3.開啟04160011_hw1.cbp
更改圖形
程式碼 :
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "glm.h" ///(1) include .h檔#include <stdlib.h>
#include <GL/glut.h>
GLMmodel* pmodel = NULL; ///(2)3D模型的變數 ,Ctrl-F找glm
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
angle++;
glRotatef(angle, 0,1,0);
if (!pmodel) ///如果模型還沒讀好, NULL, !pmodel
{
pmodel = glmReadOBJ("data/porsche.obj"); ///(3)讀模型if (!pmodel) exit(0); ///如果模型還沒讀好 , NULL GG 閃退 離開
glmUnitize(pmodel); ///變成單位大小的模型,才不會太大
glmFacetNormals(pmodel); ///小面的法向量重算glmVertexNormals(pmodel, 90.0); ///頂點法向量
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glPopMatrix();glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char**argv)
{glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB);
glutCreateWindow("Yes, 3D Model Here");
glutDisplayFunc(display);
glutIdleFunc(display);
glClearColor(1,1,1,1);
//glEnable(GL_CULL_FACE);//glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}google 搜尋 →NeHe lesson32
遊戲顯示圖
如何用出聲音
PlaySound("檔名.wav",NULL,SND-ASYNC );
聲音檔路徑
老師上課節圖
用鍵盤發出鋼琴聲音
(1)壓縮FB社團裡面的Music.zip檔把Do ReMi 的聲音複製到myGLMsample資料夾裡
(2)加入keyboard的程式碼:
void keyboard(unsigned char key ,int x, int y)
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("So.wav",NULL,SND_ASYNC);
{
if(key=='1')PlaySound("Do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySound("Re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySound("Mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySound("Fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySound("So.wav",NULL,SND_ASYNC);
}
完成圖










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