WEEK4 課堂der筆記筆記
課堂作業1~~~白色的圓圓
1.File->New->Project ,開啟一個新的Project。
2.於FB社團https://www.facebook.com/groups/2017graphics/中下載freeglut壓縮檔並解壓縮
3. 選擇GLUT project開啟方案->next->自訂檔名與路徑->next->選擇下載好的freeglut->next - >finish
4.修改程式碼,如下:
#include <GL/glut.h>
#include <math.h>
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0 ; angle<=3.1415926*2 ; angle+=0.01)
{
glVertex2f( cos(angle),sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
5.執行程式碼
課堂作業2~~~彩色的圓圓
1.延續作業1,修改程式碼,如下:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0 ; angle<=3.1415926*2 ; angle+=0.01)
{
glVertex2f( cos(angle),sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button, state, x, y);
glColor3f(1, x/300.0, y/300.0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
2.執行程式碼,點擊圓不同的位置,會換顏色
課堂作業3~~~滑動彩色的圓圓
1.延續作業2,修改程式碼,如下:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POIYGON);
for(float angle=0 ; angle<=3.1415926*2 ; angle+=0.01)
{
glVertex2f( cos(angle),sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
// printf("%d %d %d %d\n",button, state, x, y);
// glColor3f(1, x/300.0, y/300.0);
}
void motion(int x, int y)
{
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.執行程式碼,按住左鍵滑動至圓不同的位置,即可連續換顏色

課堂作業4~~~小時的遊戲吃吃吃
1.延續作業3,修改程式碼,如下:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
glVertex2f(0,0);
for(float angle=0 +mouth ; angle<=3.1415926*2 -mouth ; angle+=3.1415926/100)
{
glVertex2f( cos(angle),sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
// printf("%d %d %d %d\n",button, state, x, y);
// glColor3f(1, x/300.0, y/300.0);
}
void motion(int x, int y)
{
mouth=x/300.0;
mouth=x/300.0;
glColor3f(1, x/300.0, y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.執行程式碼,按住滑動至圓不同的位置,即可連續換顏色,小精靈的嘴巴也會開開合合





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