畫出圓形
#include <GL/glut.h>
#include<math.h>
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
程式碼
#include<math.h>
#include<stdio.h>
static void display(void)
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){ //點擊看座標
printf("%d %d %d\n",button, state, x,y);
glColor3f(1, x/300.0,y/300.0); //換顏色
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160745");
glutDisplayFunc(display);
glutMouseFunc(mouse); //呼叫
glutMainLoop();
return EXIT_SUCCESS;
}
void motion(int x,int y){ //點擊滑動改顏色
glColor3f(1, x/300.0,y/300.0);
glutPostRedisplay(); //強制呼叫
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160745");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
float mouth=0;void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth;angle<=3.1415926*2-mouth;angle+=3.1415926/100){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y){
///printf("%d %d %d\n",button, state, x,y);
}
void motion(int x,int y){
mouth=x/300.0;
glColor3f(1, x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160745");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
小精靈張開嘴巴
沒有留言:
張貼留言