滑鼠拖曳可移動小茶壺:
程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
glTranslatef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();///還原回去
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main( int argc, char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04163031");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
如圖:
滑鼠拖曳可縮放茶壺
程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清掉舊的畫面
glPushMatrix();///備份起來
glScalef(mouseX, mouseY, 0);///改size縮放
glutSolidTeapot(0.3);
glPopMatrix();///還原回去
glutSwapBuffers();///交換繪圖的memory buffer,才能畫出來
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();///貼一張3M Post便利貼,告訴電腦的GLUT要畫畫面Re display
}
int main( int argc, char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04163031");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
如圖:
滑鼠拖曳可旋轉茶壺
程式碼:
#include <GL/glut.h>
float mouseX=0, mouseY=0, rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);///清掉舊的畫面
glPushMatrix();///備份起來
//glScalef(mouseX, mouseY, 0);///改size縮放
glRotatef(rotX, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();///還原回去
glutSwapBuffers();///交換繪圖的memory buffer,才能畫出來
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotX = x;
glutPostRedisplay();///貼一張3M Post便利貼,告訴電腦的GLUT要畫畫面Re display
}
int main( int argc, char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04163031");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
如圖:
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