一、先到jsyeh.org/3dcg10下載
data.zip、windows.zip、glut32.dll,
解壓縮後把資料全部放在同一個資料夾,
並點擊transform.exe開啟檔案。

二、做出會移動的茶壺,
改寫程式碼讓茶壺移動。

程式碼如下:
解壓縮後把資料全部放在同一個資料夾,
並點擊transform.exe開啟檔案。
二、做出會移動的茶壺,
改寫程式碼讓茶壺移動。

程式碼如下:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160153 translate rotate scale");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160153 translate rotate scale");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
也可以利用程式碼改變茶壺大小、
讓茶壺旋轉。


程式碼如下:
讓茶壺旋轉。


程式碼如下:
1.大小程式碼
#include <GL/glut.h>
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160153 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.旋轉程式碼
float mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX, mouseY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160153 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.旋轉程式碼
#include <GL/glut.h>
float mouseX=0, mouseY=0, rotx=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotx, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
mouseX = (x-150)/150.0;
mouseY = -(y-150)/150.0;
rotx = x;
glutPostRedisplay();
}
int main(int argc,char **argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160153 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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