主題一:移動Translate
主題二:旋轉Rotate
主題三:縮放Scale
#include <GL/glut.h>
void display()
{
glPushMatrix();
glTranslatef(0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160594 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
讓茶壺更改座標
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display()
{ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();///還原
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0; 負號
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160594 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
這是讓茶壺隨著滑鼠移動
將glTranslatef(mouseX,mouseY,0);
更改成glScalef(mouseX,mouseY,0);
就可以用滑鼠自由縮放大小
讓茶壺可以旋轉
#include <GL/glut.h>
float mouseX=0,mouseY=0,rotX=0;
void display()
{ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
//glTranslatef(mouseX,mouseY,0);
// glScalef(mouseX,mouseY,0);
glRotatef(rotX,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();///還原
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
rotX=x;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160594 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
讓茶壺可以旋轉
#include <GL/glut.h>
float mouseX=0,mouseY=0,rotX=0;
void display()
{ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份起來
//glTranslatef(mouseX,mouseY,0);
// glScalef(mouseX,mouseY,0);
glRotatef(rotX,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();///還原
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
rotX=x;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04160594 translate rotate scale");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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