1.畫圓
#include <GL/glut.h>
#include <math.h> //宣告數學函式頭檔
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01) //3.1415626*2=2拍
{
glVertex2f(cos(angle),sin(angle)); //glVertex2f 頂點
}
glEnd();
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160711 Number 1");
glutDisplayFunc(display);
glutMainLoop();
}

2.圓變色+位置
#include <GL/glut.h>
#include <math.h>
#include <stdio.h> //Now for printf()
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//Now mouse function
printf("%d %d %d %d\n",button,state, x,y) ;//Now print the values
glColor3f(1,x/300.0,y/300.0);//Now change color to any color
}
int main(int argc,char *argv[])
{ glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160711 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);//Now we are using mouse function
glutMainLoop();
}

3.滑鼠拖曳(DRAGGING) 嘴巴圓形(大魚吃小魚)
#include <GL/glut.h>
#include <math.h>
#include <stdio.h> //Now for printf()
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float angle=0+mouth;angle<=3.1415926*2-mouth;angle+=3.1415926/100)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//Now mouse function
//printf("%d %d %d %d\n",button,state, x,y) ;//Now print the values
//glColor3f(1,x/300.0,y/300.0);//Now change color to any color
}
void motion(int x,int y)//+motion 函式
{
//Now mouse dragging!
mouth=x/300.0;
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();//如果跑不動+這行
}
int main(int argc,char *argv[])
{ glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160711 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);//Now we are using mouse function
glutMotionFunc(motion);
glutMainLoop();
}
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