1.
利用math函式庫寫一個圓形
#include <GL/glut.h>
#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1");//改視窗名稱
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1");//改視窗名稱
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}
2.
利用滑鼠點擊變色(增加mouse函式)
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1,x/300.0,y/300.0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1”);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1,x/300.0,y/300.0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1”);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return EXIT_SUCCESS;
}
3.
滑鼠移動改變顏色(增加motion函式)
#include
<GL/glut.h>
#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
// glColor3f(1,x/300.0,y/300.0);
}
void motion(int x,int y)
{
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotiFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <math.h>
#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0;angle<=3.1415926*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
// glColor3f(1,x/300.0,y/300.0);
}
void motion(int x,int y)
{
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotiFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
4.
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for(float
angle=0+mouth;angle<=3.1415926*2-mouth;angle+=3.1415926/100)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int
x,int y)
{
// printf("%d %d %d
%d\n",button,state,x,y);
//
glColor3f(1,x/300.0,y/300.0);
}
void motion(int x,int y)
{
mouth=x/300.0;
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc,
argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("04163013 Number 1");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
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