(ㄧ)畫出正圓形
程式碼:
#include <GL/glut.h>
#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle <= 3.1415926 *2; angle += 0.01){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char*argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLUT shape");//視窗名稱
glutDisplayFunc(display);
glutMainLoop();
}
(二)圓形變色
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//NOW for printf()
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle <= 3.1415926 *2; angle += 0.01){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///NOW mouse function
printf("%d %d %d %d\n",button, state, x, y);//NOW printf the values
glColor3f( 1, x/300.0 , y/300.0 );//NOW change color to any color
}
int main(int argc, char*argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLUT shape");//視窗名稱
glutDisplayFunc(display);//NOW we are using mouse function
glutMouseFunc(mouse);
glutMainLoop();
}
(三) 滑鼠拖曳 讓圓形變色
程式碼:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//NOW for printf()
void display()
{
glBegin(GL_POLYGON);
for(float angle=0; angle <= 3.1415926 *2; angle += 0.01){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///NOW mouse function
//printf("%d %d %d %d\n",button, state, x, y);//NOW printf the values
}
void motion(int x, int y)
{///NOW mouse Dragging!
glColor3f( 1, x/300.0 , y/300.0 );//NOW change color to any color
glutPostRedisplay();///post 貼個便利貼,告訴電腦有空的時候 Re-display
}
int main(int argc, char*argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLUT shape");//視窗名稱
glutDisplayFunc(display);//NOW we are using mouse function
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(四)小精靈
程式碼:
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>//NOW for printf()
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0, 0);
for(float angle=0 + mouth; angle <= 3.1415926 *2 -mouth; angle += 3.1415926 / 100){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///NOW mouse function
//printf("%d %d %d %d\n",button, state, x, y);//NOW printf the values
}
void motion(int x, int y)
{///NOW mouse Dragging!
mouth = x / 300.0;
glColor3f( 1, x/300.0 , y/300.0 );//NOW change color to any color
glutPostRedisplay();///post 貼個便利貼,告訴電腦有空的時候 Re-display
}
int main(int argc, char*argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLUT shape");//視窗名稱
glutDisplayFunc(display);//NOW we are using mouse function
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}







沒有留言:
張貼留言