
#include <GL/glut.h>
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(72/255.0,52/255.0,32/255.0); ///顏色(R,G,B)
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
return EXIT_SUCCESS;
}
Vertex 頂點 Edge 邊

可以更改頂點交換位置

#include <GL/glut.h>
static void display(void)
{
glBegin(GL_POLYGON);
glColor3f(1,0,0); //顏色(R,G,B)
glVertex3f(0,0,0); //3個浮點數點座標位置(x,y,z)
glColor3f(0,1,0);
glVertex3f(1,1,0);
glColor3f(0,0,1);
glVertex3f(-1,1,0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");//視窗名稱可自訂
glutDisplayFunc(display);///使用display函式
glutMainLoop();
return EXIT_SUCCESS;
}
static void display(void)
{
glBegin(GL_POLYGON);
glColor3f(1,0,0); //顏色(R,G,B)
glVertex3f(0,0,0); //3個浮點數點座標位置(x,y,z)
glColor3f(0,1,0);
glVertex3f(1,1,0);
glColor3f(0,0,1);
glVertex3f(-1,1,0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");//視窗名稱可自訂
glutDisplayFunc(display);///使用display函式
glutMainLoop();
return EXIT_SUCCESS;
}
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