(1)移動
(2)旋轉
(3)縮放
2.加入glTranslatef() 可以更改茶壺的座標位置
3.配合glutMotion()和glTranslatef(),可以讓茶壺跟著我們移動
程式碼:
#include <GL/glut.h>float mouseX,mouseY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160613 translate rotate scale");
glutDisplayFunc(display);
// glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
3.Scale 縮放
程式碼:
#include <GL/glut.h>float mouseX,mouseY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(mouseX,mouseY,0);//可以跟著滑鼠放大縮小
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160613 translate rotate scale");
glutDisplayFunc(display);
// glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
3.rotate
程式碼:
#include <GL/glut.h>
float mouseX,mouseY,rotX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotX,0,0,1);//rotX代表旋轉角度
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
rotX=x;
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("04160613 translate rotate scale");
glutDisplayFunc(display);
// glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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