利用COS和 SIN來做圖
可以畫出很漂亮的圓
#include <GL/glut.h>
#include <math.h>
void display()
{
glBegin(GL_POLYGON);
for (float angle=0;angle<=3.14*2;angle+=0.01)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160346");
glutDisplayFunc(display);
glutMainLoop();
}
在加上幾行程式碼就可以換顏色了
不同的座標點有不同的顏色
#include <GL/glut.h>
#include <math.h>#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for (float angle=0;angle<=3.14*2;angle+=0.01){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
glColor3f(1,x/300.0,y/300.0);
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160346");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
在一次修改
可以用拖曳的方式來改顏色了
#include <GL/glut.h>
#include <math.h>#include <stdio.h>
void display()
{
glBegin(GL_POLYGON);
for (float angle=0;angle<=3.14*2;angle+=0.01){
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160346");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
最後做出一個小精靈
嘴巴可以開合喔
#include <GL/glut.h>
#include <math.h>#include <stdio.h>
float mouth=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0,0);
for (float angle=0 + mouth;angle<=3.14*2-mouth;angle+=3.14/100)
{
glVertex2f(cos(angle),sin(angle));
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion(int x,int y)
{
mouth = x/300.0;
glColor3f(1,x/300.0,y/300.0);
glutPostRedisplay();
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160346");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言