先到老師給的網站 jsyeh.org/3dcg10 下載 data win32 gult32.dll 這三個
二.
試試
移動
旋轉
縮放
三.
學會如何改位子
#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();//備份
glTranslatef(0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();//還原
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160411");
glutDisplayFunc(display);
glutMainLoop();
}
四.
滑鼠移動
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion (int x, int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160411");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
五.
放大縮小
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//清除舊畫面
glPushMatrix();
glScalef(mouseX,mouseY,0);//放大縮小
//glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();//還原
glutSwapBuffers();//交換繪圖才能畫出來
}
void motion (int x, int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160411");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
六.
旋轉
#include <GL/glut.h>
float mouseX=0,mouseY=0,rotX=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotX,0,0,1);
//glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion (int x, int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
rotX=x;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("03160411");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}






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