2017-03-21 Week05第05週進度:
#include <GL/glut.h>
float mouseX=0, mouseY=0;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160790");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <GL/glut.h>
float mouseX=0, mouseY=0;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(mouseX,mouseY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160790");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}
#include <GL/glut.h>
float mouseX=0, mouseY=0, rotX=0;
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef(mouseX,mouseY,0);
glRotatef(rotX,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
mouseX=(x-150)/150.0;
mouseY=-(y-150)/150.0;
rotX=x;
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB |GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("04160790");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
return EXIT_SUCCESS;
}

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